Wednesday, April 30, 2014

Night Gallery: Brenda by Margaret St. Clair



Since Hulu has every episode of Night Gallery, I've been watching a ton of episodes. When I was a kid in the 70s my brothers and I would watch this show any time we saw that it was on. The stories run the gamut through horror, fantasy, sci-fi and weird fiction. Some of them are even campy and funny (on purpose).
I've enjoyed every episode but there are some that stand out above the rest. The episode that I watched last night was one of my favorites so far. It was made up of more than one story but the one I really liked was called "Brenda" and was based on a story by Margaret St. Clair. I haven't read any of her stories but after watching this episode and "The Boy Who Predicted Earthquakes", another story of hers, I've decided I will pick up some of her books.
"Brenda" is the story of bratty kid that nobody really likes. Her family is vacationing on an island and Brenda doesn't have any friends because she is such a complete jerk. Her one potential friend on the island doesn't like her because she does things like stomp on her sand castle. Even her own mother and father seem to really dislike her.
One day while exploring the island, Brenda comes across a strange creature. This creature is bipedal and is shaped more or less like a human but is made up of what looks like moss and seaweed. The creature follows Brenda and she ends up tricking it into falling into a huge pit. Once it's in there she taunts it a bit and leaves. The next day she comes back and taunts it some more. Afterward, she begins to feel sorry for it and lowers a tree branch so the creature can climb out. As the creature gets close to her it makes a gurgling noise and swats at her so she runs home.
That night, as her parents are asleep, Brenda goes downstairs, unlocks the front door and leaves it ajar. After this she goes back up to her room and falls asleep. Later that night she is awakened by the sound of her father yelling at her mother to call the neighbor quickly. As Brenda opens her door, she sees her father fending off the creature with a flashlight in her living room. A neighbor rushes over with torches and they are able to get it out of the house and chase it off into the woods. Brenda's father and the neighbor don't come back until the morning.
The men were able to get the creature back into the pit and cover it completely with big, heavy rocks so it couldn't leave. This of course upsets Brenda and she goes to visit. Her father finds her and tells her they are going back home that day and also warns her to stay away from the rocks in the pit.
The following year, Brenda and her family come back to the island. Brenda goes to the pit and finds that the rocks are still there. She talks to them and listens and hears the gurgling noises of the creature. The episode ends with Brenda telling the creature that she will always love him.

Another Arkham House Arrival

I've been slowly building up my collection of Arkham House books. A couple of days ago I picked up "Tales of Science and Sorcery" by Clark Ashton Smith. It's not a perfect copy by any means but at some point I'll replace it with a better one and sell this one off.
I can't wait to read this one but for now it goes into my always expanding book queue.

Friday, April 25, 2014

New Additions to My Collection

I received 2 more books in the mail today. "Zothique" by Clark Ashton Smith and "Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy" by L. Sprague de Camp. Both were used but are in great condition.
"Zothique" was the 16th book of the Ballantine Adult Fantasy paperback series. It was published in June 1970 and contains content that was originally published in various magazines in the 1930s. It contains one poem and all 16 Zothique stories.
The books that are in the Ballantine Adult Fantasy series are all worth picking up. The series is made up of many fantasy classics and each one is adorned with great artwork. Most of these books can be picked up relatively cheaply. A few of them command somewhat higher prices ($20 - $25) but for the most part you can get them for $5 - $15 (sometimes even less - I've found a few for $1).
The de Camp book is a hardcover that was published in 1976 by Arkham House. There were 5431 made of the 1st edition and there were no subsequent editions or reprints. This book compiles de Camp's essays on many fantasy and weird fiction writers. I am really looking forward to reading this one and may move it to the front of my queue.
I am expecting a few more books in the coming week and will post about them when I get them.

Thursday, April 24, 2014

The House on the Borderland by William Hope Hodgson

Having pretty much loved The Night Land, I went into this book with high expectations. I was not disappointed. In one word: WOW. This book was a wild roller coaster ride that I didn't want to end.
The story begins with two men on a fishing trip. While out, they decide to follow the river to see if there is better fishing. What they discover is that the river just ends. It's as if it is flowing underground. They then begin to look around and find an enormous chasm. They discover that the river comes out within the chasm and runs down to the bottom. Jutting out into the chasm is a large overhanging piece of rock with ruins of a house on it. Upon searching through the rubble, the men find an old handwritten manuscript.
It is within this manuscript that the real story is told. It's the story of the man that lived in the house that was once there. The story will take you from the action of the man being pursued by man-like creatures with swine heads to traveling through space and time. Hodgson's description of accelerated time is amazing. I've never read anything that made me really feel what it would be like until this book.
This story was the definition of weird fiction. You should definitely read it if you are a fan of the genre.
My copy is the second printing of "The House on the Borderland and Other Mysterious Places". This book is part of a five volume series released by Night Shade Press between 2005 and 2007. Volumes 3 and 4 are a bit hard to find at the moment but, as of today at least, you can pick up the second printing of volumes 1, 2 and 5 on Amazon.

Sunday, April 13, 2014

Of Swordsmen and Sorcerers by Lin Carter

This introduction appeared in Flashing Swords! #1 (Garden City, New York: Nelson Doubleday, 1973). I didn't find a copy of this intro online already and feel that it was well written and contains a lot of great information. If you notice any typos, etc. please let me know and I will fix them as soon as possible. It should be identical to the original.

This book contains four Sword & Sorcery novelettes, averaging 15,000 words each, from some of the most popular writers in this genre. You will find herein a Fafhrd and Gray Mouser yarn by Fritz Leiber, a "Dying Earth" story by Jack Vance, a Viking Age swashbuckler by Poul Anderson, and the first story in a new series - that of Amalric the Mangod of Thoorana - by Lin Carter.
And best yet: you have never read any of these stories before, because they were all written especially for this anthology and have never been published anywhere until here and now.

If you are a Sword & Sorcery buff, the above ninety-nine words should cause you to emit a shrill yelp of joy; at the very least, they should kindle a gloating gleam of anticipation in your eye.
If you are not a Sword & Sorcery buff, well, this book will introduce you to one of the most lively and entertaining schools of fiction popular today, and just might convert you to it.
If you belong to the second category, you might well ask: "What does 'Sword & Sorcery' mean?" A succinct definition follows:

We call a story Sword & Sorcery when it is an action tale, derived from the traditions of the pulp magazine adventure story, set in a land or age or world of the author's invention - a milieu in which magic actually works and the gods are real - and a story, moreover, which pits a stalwart warrior in direct conflict with the forces of supernatural evil.

While the term, Sword & Sorcery, was coined by Fritz Leiber, himself one of the ablest living practitioners of our craft, the genre itself was founded by a young writer named Robert Ervin Howard. Born in 1906, Howard lived in the town of Cross Plains, Texas, for the better part of his short life (he died at thirty), and produced an amazing quantity of pulp fiction and miscellaneous macabre verse which has, thus far, outlived it's creator by thirty-four years.
While Robert E. Howard wrote everything under the sun from pirate sagas to tales of Oriental intrigue, cowboy yarns and ghost stories to sports fiction and murder mysteries, he achieved his highest fame as the creator of Conan of Cimmeria, a wandering barbarian adventurer who roved from one gorgeous walled city to the next across a savage and splendid world of prehistoric magic and magnificence in a shadowy and mythic age which lay between the fall of High Atlantis and the rise of ancient Egypt and Chaldea.
These stories appeared in that most glorious of all the fiction pulps, Weird Tales. Although in direct competition with brilliantly gifted and enormously popular fantasy or horror writers like H.P. Lovecraft or Clark Ashton Smith, Henry Kuttner or C.L. Moore, Howard's Conan stories were among the most popular ever printed in that pioneer fantasy magazine. They had a vigor, a drive, a surging pace unusual in fiction of that period (the early 1930's), and they were told with superb gusto and verve and enthusiasm by a born master of the art of tale-telling.
So popular did this exciting new blend of the adventure story, the imaginary world fantasy, and the tale of supernatural horror, become, through Howard's fiction, that when he died in 1936 a number of talented writers stepped forward to fill the gap in the pages of Weird Tales left empty by his demise.
Howard, you see, had done something that no one had ever quite done before...and this, unless it be a self-defeating experiment, like the prose of James Joyce or the poetry of Ezra Pound, which are too inimitable and too completely personal ever to be successfully imitated, much less continued by other hands...this sort of thing, I say, makes other writers eager to try their hand at this new variety of fiction.
Thus, hardly before the sod of Cross Plains, Texas, had covered the burly, two-fisted author who had, in his time, earned more money than anyone else in the town, including the local banker, other writers - like Henry Kuttner, with his Elak of Atlantis stories, and Kuttner's wife, C.L. Moore, with her delightful Jirel of Joiry tales - began contributing to what became in a very short time a whole new genre of pulp fiction.

That was, as I say, thirty-four years ago. Today, more than a third of a century later, there are at least eight writers who have either earned their chief laurels or done their best work in the popular field of Sword & Sorcery.
Examples of the work of four of them you will find in this book; the other four appear in its second companion volume, Flashing Swords! #2. Here is how these twin anthologies came about.
Writers, most of 'em anyway, are fairly gregarious people and enjoy gathering together with their colleagues to talk business, craftsmanship, and mutual problems. Hence the murder mystery writers belong to a guild called Mystery Writers of America, science fiction writers to a guild called Science Fiction Writers of America, and so on. About three years ago, during the course of a three-way exchange of correspondence between myself, L. Sprague de Camp, and John Jakes, somebody (I think it was me) suggested we Sword & Sorcery writers should also form a guild. Whereas these other, older, larger organizations have scores or hundreds of members, hold annual banquets, bestow yearly awards, and all that sort of thing, we authors of S&S - all eight of us! - would form a genuine do-nothing guild whose only excuse for existing would be to get together once in a while and hoist a few goblets of the grape in memory of absent friends.
Think of it - an author's guild with no crusades, blacklists, burning causes, or prestigious annual awards! A far-flung legion of kindred craftsmen, with no fees, dues, tithes, or weregild. It was a revolutionary concept, and The Swordsmen and Sorcerers' Guild of America, Limited - or "S.A.G.A.," for short - was born on the instant, with three founding members.
As I recall it, de Camp was honored with the title of Supreme Sadist of the Reptile Men of Yag, Jakes received the honorific of Ambassador-Without-Portfolio to the Partly Squamous, Partly Rugous Vegetable Things of the South Polar City of Nugyubb-Glaa, while I basked in the pleasures of the aristocratic title of Purple Druid of the Glibbering Horde of the Slime Pits of Zugthakya.
You may be familiar with the work of one or another of us in certain other fields, such as science fiction or historical novels or whatever; but John Jakes has for years authored the Brak the Barbarian stories, and Sprague has written a number of heroic fantasies laid in his version of Atlantis (a place called Pusad), while I have thus far produced something like half a million words of swashbuckling fantasy about the adventures of Thongor the Mighty, barbarian warrior king of the Lost Continent of Lemuria.
Anyway, intoxicated with our organizational triumphs, and heady with our success in coining pompous and ridiculous titles for each other, we stopped to consider who else deserved membership in what would always be one of the smallest and most exclusive of all writers' guilds. Fritz Leiber, creator of Fafhrd and the Gray Mouser, of course, came to mind first; and Jack Vance, for his gorgeous "Dying Earth" yarns; and Michael Moorcock, a young English writer who had won an enthusiastic American audience with his spectacular Elric stories. These worthy gents were, in good time, informed of their unanimous election to our ranks.
Somewhat later the membership, then six, was polled and agreed that Poul Anderson belonged with us on the strength of two splendid novels, The Broken Sword and Three Hearts and Three Lions. And Andre Norton, too, our only Swordswoman & Sorceress, for her fine "Witch World" series.
So now we are eight.

It was at the World Science Fiction Convention in St. Louis in 1969 that John Jakes or Fritz Leiber or somebody suggested that, with all this raw talent in our ranks, we should pool our octuple abilities and produce an anthology of Sword & Sorcery stories of such stunning brilliance as to rock the work-a-day science fiction world back on its collective haunches. As an added fillip - to say nothing of a key inducement to an amenable publisher - it was decided that the anthology should consist of all-new Sword & Sorcery stories, just as Damon Knight's annual Orbit consists of all-new science fiction yarns.
A charming editrix, Gail Morrison of Dell Books, liked the idea and requested an original 15,000 worder from each of us, that being, in the opinion of many writers, just about the best length for a good story. The Supreme Sadist of the Reptile Men of Yag gently pointed out that this would make a book of 120,000 words - a tome of somewhat ponderous dimensions. Mrs. Morrison just smiled and said that in that case she would make two paperbacks out of it, thus doubling Dell's potential profits; and, in the same breath, she named an emolument so princely that we promptly addressed ourselves to our respective IBM Electrics.
The first volume of the result you hold in your hands.

The fine old art of Sword & Sorcery writing has evolved quite a ways from the era of Robert E. Howard, Conan the Cimmerian, and Weird Tales.
Some writers, myself among them, have been content to employ as a setting for our yarns, the mythic epock which preceded history, as Howard originally did when he set his Conan saga in an imaginary "Hyborian Age" of his own invention.
Others, like my esteemed colleague, Jack Vance, have gone exactly the other direction, and chose the very distant future for their scenery, an earth grown old and gone back again to the primal magic and wizardry it knew in its youth.
Yet others, like Fritz Leiber and John Jakes and Andre Norton, have taken completely imaginary other-worlds as the milieu for their fine stories.
You will find a little of everything, then, in this book and in its companion volume.
You will also find all sorts of stories. Stories with verve and sparkle, wit and polish; stories frankly humorous and stories of sheer, headlong adventure and excitement; stories of action and stories of subtler mood.
But all share one thing in common; they are all tales of swordsmen and sorcerers, in worlds or lands or ages where magic works...

LIN CARTER

Hollis, Long Island, New York

Saturday, April 12, 2014

Flashing Swords! #1

This book is part of a series that I had not heard of before coming across #2 in a used book store. "Flashing Swords! #1" was published in hardcover by Nelson Doubleday in 1973. There is also a paperback version published by Dell. The book was edited by Lin Carter and contains an introduction and 4 stories:

"Of Swordsmen and Sorcerers" by Lin Carter (Introduction)
"The Sadness of the Executioner" by Fritz Leiber
"Morreion" by Jack Vance
"The Merman's Children" by Poul Anderson
"The Higher Heresies of Oolimar" by Lin Carter

All of these stories had not been printed yet at the time this book was published so this is their first time in print. The hardcover also has a great Frank Frazetta cover (pictured to the right).
I am planning to have a subsequent post containing the full text of "Of Swordsmen and Sorcerers" (the intro) so I won't say anything about that here.
"The Sadness of the Executioner" by Fritz Leiber is another installment in the Fafhrd and Gray Mouser saga. It is basically about Death (although a minor Death, the Death of the World of Nehwon) planning out the taking of 200 human lives in the next 24 heartbeats. His plan is to take out 160 peasants and savages, 20 nomads, 10 warriors, 2 beggars, 1 whore, 1 merchant, 1 priest, 1 aristocrat, 1 craftsman, 1 king and 2 heroes. I'm sure you can guess who the 2 heroes turn out to be. In the end however, our 2 heroes prevail and Death is forced to take 2 others in their stead. As always, finding how this happens and how Fafhrd and the Gray Mouser survive is a story you won't be able to put down.
"Morreion" by Jack Vance is another Dying Earth story. Chronologically, it takes place after the stories in the two books "The Dying Earth" and "The Eyes of the Overworld". It is a story of the rescue of the magician Morreion who went missing many years earlier after being sent on a quest for IOUN stones. Of course, the other magicians of Earth are more interested in finding the stones than Morreion. After much bickering and debate, the magicians board a flying palace and travel to the end of the universe in search of Morreion. If you like Vance's other Dying Earth stories, you will definitely want to read this one.
"The Merman's Children" by Poul Anderson is the story of 7 children born of a merman and a human mother. A port town decides to emit a tone into the water that only the merfolk can hear in order to drive them away. It works except the children mentioned are half human so the tone doesn't affect them. The rest of the merfolk leave while some of the half-human children are away. The remaining children decide that they youngest should not travel with them to find their brethren because they fear she is not strong enough to make the trip. They leave her with a priest who subsequently converts her to Christianity and causes her to be sickened by the mere thought of her siblings. The priest also decides to send her away to a convent. The remainder of the story tells of her siblings' attempt to give her a better life as a human. They hire a boat that happens to be run by some corrupt men in order to collect gold long lost in a merfolk city. Along the way comes lies, deceit and treachery. Some of what happens between the shipmates and the merfolk is actually quite brutal but the best part is the fight between the siblings and a kraken over the lost city. This was definitely one of the best Poul Anderson stories I've read so far.
"The Higher Heresies of Oolimar" by Lin Carter is the first story of Amalric the man god of Thoorana and his magician sidekick, Ubonidus. I have read plenty of introductions and books edited by Carter but up until now have not actually read one of his stories. I have many of his books in paperback form but have not had time to read them yet. What I had heard from others was that her stories were mediocre tales that tended to copy the style of Robert E. Howard and others. While his style may be very similar at times, I thoroughly enjoyed this story. It piqued my interest enough that I plan to push some of his other books up higher in my queue. This story definitely had elements of Conan or Kull but Carter adds some very "gonzo" themes and creatures that make it different. I particularly enjoyed the hlagocyte, a sort of giant bee that can be ridden by two people upon a saddle. If you've been steered away from Carter in the past, I suggest you start with this story. You may decide you love his writing.